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Locomotive

progress

progress

ground material 1

ground material 1

ground material 2

ground material 2

Over the last three months I created this scene. I want to say thanks to all those people who gave my helpful advices to get this scene done to present state and of course to Mark Li who created this inspireing piece of art (https://www.artstation.com/artwork/4QYOY)!
Special thanks go to Patrick Gladys for giving me constant feedback (https://www.artstation.com/zenpat)!

Infos:
During the Wild West - Artstation - Challenge I changed the setting from a train station to a canyon to get a more contrast.
Locomotive was modelled in Maya then UV'ed and assigned Material ID's in 3DS Max.
Rocks and Plants we're sculpted in ZBrush/3DS Max and baked in Substance Designer.
All materials are tileable and blended in CryEngine using Vertex Alphas/Colors, Blend Layer and several Decals, etc.
Particles are from Game SDK, thanks to Crytek for sharing these assets!

Hope you like the scene.
I'm done.