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Ghost Recon: Breakpoint - Vehicle #1

I'm extremely proud of being able to work together with the great Ubisoft Vehicles team on the vehicles in Ghost Recon Breakpoint.
I mainly focused on texturing, placing decals as well as modeling some details such as headlights or brand logos. I also modeled some new tires.
Vehicle base models were provided by Ubisoft Shanghai team.

Vehicle Lead: Chanyl Rughooputh
Technical Artist: Claire Creuzet
Senior Game Designer: Marc Rutschle
Senior 3D Artist: Sylvain Bouland
Senior 3D Artist: Christian Le Roux
Vehicle Artist Assistant: Marine Malguy

Special thanks to Alexandre Vidal (Technical Artist) for doing shader magic to let the textures work.